


mO 2 does so once you set up your model, simply right-click on it within the Scene content and pick “Save to Library”. MObject didn’t provide an option to save customized models to the library.

Put Diffuse textures into Albedo, Specular into an inverted Roughness channel etc.įor best results Metalness textures should be created manually in an up such as Photoshop by selecting pixels that are supposed to be made of metal (for example using the Color Range selection) and making them white while

But due to mO 2's new shading system you may want to do the same thing as with materials. The models’ textures can be imported manually into mO 2's Texture Library and re-attached to their materials. OBJ’s material and texture info is stored in MTL files which weren’t included (mObject stored it in its custom format) so these models will load with a default material, Is mO 2 compatible with mObject projects, models or texture packs? Just remember not to use too many of them, having a lot ofĭata (keyframes) in a single project may eventually affect performance.ħ. They will be applied to the Camera's parameters and saved within mO 2 so even if you select a different object, they will be left in place. There is a quick and dirty way around this if you really need it though – once you apply your behavior, transform it into keyframes (using the ⌘+ K The position of the newly selected object. As a result, if you for example select your Camera, apply a Wriggle behavior to its Position Y parameter and then select a different object, this behavior will no longer be attached to the Camera's position, but to Because of this we use a single set of parameters and use it to handle the currently Single project (it already takes them a bit of time to create the existing ones – selecting the Generator for the first time takes a while). But mO 2 can't create a set of position/rotation/scale sliders for each object within the scene because neither Motion nor FCPX could handle that amount of parameters in a Motion's behaviors link to specific parameters.
